Installing mods
Outdated Under Review
This will show how to install mods manually as using Content Manager will either break the mod or cause issues. If you installed a mod using Content Manager and it is having issues, follow this and it will overwrite the previous bad installation.
Find your Root Folder
First go to your Root Folder, which you can find by following our guide on how to find your Root Folder
Identifying your installation process
Some mods will require different installation processes depending on how they are packed. For example, if the mod is contained in content/tracks/shuto_revival_project_beta
then all the user would have to do is drag it into their root folder. However, if it is just shuto_revival_project_beta
then they would need to open Content
→ Tracks
and move the folder into there.
The folders most relevant to installing mods are: apps
, content
system
and extension
Apps
Within Apps, there are 2 folders; lua
and python
. Inside the modded app folder, it should contain a .lua
or a .py
so you will need to move it into the relevant folder.
Content
Within Content, there are a large range of folders but the most common ones are tracks
and cars
. It should be self-explanatory on which one goes where.
Extension
Within extension, there are a large range of folders but the most common one is config-ext
which contains all the Pure configurations and Filter script settings.
System
Within extension, there are a large range of folders but the most common one is cfg
which contains all the actual Post-Processing Filter files and scripts